If your application decides to accept an event subscription, use this object to send notifications to the far end device. If your application accepts an event subscription, it takes ownership of this object for future use. Your application must eventually free this object internal handle by calling the API procedure when the subscription is terminated by the far end or when your application terminates.

Namespace:  LanScape
Assembly:  LMEVoipManaged (in LMEVoipManaged.dll) Version: 6.0.5226.26700

Syntax

C#
public VoipMediaEngine..::.Notify NotifyObject
Visual Basic (Declaration)
Public NotifyObject As VoipMediaEngine..::.Notify
Visual C++
public:
VoipMediaEngine..::.Notify^ NotifyObject
J#
public VoipMediaEngine..::.Notify NotifyObject

See Also